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Dawn Of Time

History

Whilst wandering around Skye Studios Lila came across some interesting terrain which inspired her to make a Dinosaur themed course. Using a myriad of models “Dawn Of Time”, an interesting Hybrid course, was born. This course is a mix of odd “steeples” using dinosaurs and logs as jumps and gate slaloms. Set in a rocky pre-historic landscape, you get a real impression of traveling back in time to when the dinosaurs ruled the wold.

Created by

Liviana Benelli

Description

Race type: Single run
Running and jumping.

Cross the start line of this large hybrid course and get teleported back to the prehistoric ages where dinosaurs ruled the earth. This hybrid course covers 3780 square meters and 35 gates.

The course starts with a Jump over the dinosaur egg nest. Pass through gates 2, 3 and 4 and then up onto the raised bedrock. Gate 6 a jump over the Velociraptor. Through gate 7 and then over the sorry looking Brontosaurus hunting for fish in the stream.

Three easy gates follow (10, 11 and 12) and then over the first felled pine tree (13).

Up a steep climb into the mountain leads to gate 15, 16 and 17, then over the makeshift log bridge to gate 18.

A precarious stone arch leads to gates 19, 20 and 21.

Back down from the mountains and it’s all about the wild life. Gate 24 is the Tyranosaurus. The Triceratops is Gate 25.

Jump the tar pit Gate 26 (A misstep will have you preserved for all time so take care pony) Then make a sharp turn to pass through Gate 27.

Another velociraptor lies in wait a little further along. Gate 28 then another felled pine three Gate 29.

Finish the course with a large arc then over the brontosaurus Gate 31.

Zigzag through gate 33 under the arched rock, and the last two gates 34 and 35 who bring you safely to the end crossing.

Congratulations, you have survived the Dawn of Time.

Tips

  • Gate 1, don’t jump from too far away. The slope is deceptive.
  • jump from between Gate 7 to cross both the stream and Bronty’s neck at the same time landing on the bedrock between the posts of Gate 9.
  • At Gate 31jump over the long tail, orienting yourself towards the easy gate 32
  • Don’t feed the dino’s. They have delicate stomachs (ie they only eat ponies).
  • Rezz the course from beyond the line in the neighboring sim (The Branded Pony) or parts of the landscape will not rezz properly.

Location

Branded Pony
http://maps.secondlife.com/secondlife/Oraenji/254/84/2091

Left rezzer
Hybrid
First option

Barrels of Fun

History

Created By

Kendra Chemistry

Description

A simple barrel slalom consisting of 6 barrels and a single jump. The required path is marked on the ground as a simple line to follow. The final jump is not excessively high but a slight turn is useful whilst passing though the hoop.

Tips

  • Follow the defined path
  • Most barrels require over 180 degrees, ensure you have enough movement for your mouse
  • Curve your jump through the last hoop

Location

Witch Pony Slalom

History

Just a simple little slalom made for Halloween consisting of a Witch Pony. Very similar to a S-slalom.

Created By

Liviana Benelli

Description

A small slalom course over an image of a Witch Pony. The pony also has a horn perhaps being more akin to a unicorn. The course has a series of 6 posts with the final one being used to loop around and return to the beginning.

Tips

  • No tips, just run fast and accurate.

Location

Flintstones

History

Inspired by some fun comic terrain found on Marketplace, they tallied nicely with some comic textures already purchased. Combining them and the Flintstones course was created which in the end became a hybrid course.

The concept of the runaway boulders was taken from a course at WPG which had balls rolling down ramps. The scripts for triggering the runaway rocks was created by Jezzie (Jez Mertel)

Created by

Lila (Liviana Benelli)

Description

Welcome to the prehistoric world of The Flintstones, where health and safety have not yet been invented. This prehistoric course covers 6840 square meters and is a hybrid course consisting of barrels, jumps and gate slaloms. As a ponygirl, your goal is to safely navigate this rocky world.

The course takes you to the top of the Flintstones world before descending and exploring their living accommodations and transportation. Pony carts were not invented in the days of the caveman.

On the ascent to the top of this rocky world, look out for runaway boulders. Navigate the narrow rock bridge to the plateau where some wild palm trees are sprouting.

Heading down a couple of ladders you have to jump stacks of logs whilst winding down a narrow path in the rock face.

Zip through the slalom posts and through the house carved into the rocks. Then back out and dodge around the house, the palm trees and the rock car to finish the course.

Tips

  • Get your timing right when jumping the boulders. Be aware of the next one about to come down the hill.
  • Jump over the stone bridge for speed.
  • When decending and jumping the log piles, ensure you don’t jump too far else you’ll twist an ankle and be stalled for a second or so.

Location

Canyon Ranch Steeple

History

This course was a gift from Sammy Palletier (AKA pony Kupkake). It was originally at K’Bar Ranch but when it was moved to FFF the name changed to Canyon Ranch Steeples. Kupkake transferred it to FFF and did most of the landscaping.

Created by

Sammy Palletier (AKA pony Kupkake)

Description

A fun but challenging mix of 32 tree trunks, gates and slalom gates on a western landscape. On this run only walking and jumping is allowed.

The course starts with seven wooden gates in a zigzag line on flat ground. Then, a single gate is mounted on a small hillock, followed by a double gate further down.

The next obstacle, yet another double gate, hidden behind the canyon wall on the right. Once that is surmounted, continue down the slope over a gate on the left and a sharp turn further to the left over wooden tree trunks.

Through the canyon, reach the single gate at the end, and continue to the left with the raised double gate.

Then, three tree trunks in 180 degree emplacement lead around to the top of the canyon over yet another tree trunk gate. Don’t jump this too early as you need to clear the gap across the canyon.

Down the top, a series of 5 double slalom gates lead to a double gate and a tree trunk gate on top of the last hill. Down that hill, five more slalom gates take you around a pond and over a short ridge all the way to a last double barrier, a final slalom gate and across the finish line.

Tips

  • Don’t get distracted by whinnying or mooing. The animals will be fed shortly.
  • Most gates can be negotiated without walking steps in between. Even some uphill barriers are best jumped directly.
  • Jump instead of walk over larger distances between obstacles.
  • Watch out for the sheer drop after gate 25. It’s the perfect point for a pony to throw a shoe or sprain an ankle.

Location

 

Ice Age

History

Inspired by the movie of the same name.

Created By

Lila (Livianan Benelli)

Description

This fun course takes you around the world of Mammoths, Sabre toothed Tigers  and Giant Sloths. As you wind your way around the slalom poles, keep an eye out for the ever hungry squirrel and his acorn.

Follow the ice covered glacier and up to a plateau with stacked logs. Launch your self off the ledge and bounce over a family of Mammoths, careful not to skim mummy mammoth as you land.

Swerve through more slalom poles and jump an abandoned acorn and another baby mammoth squirting water. Then up to another plateau.

Zig zag over piles of logs and then decent to the iceberg pool. Finish the course by jumping the every hungry squirrel and a giant acorn before descending down to the start line.

Tips

  • When you leave the ice pool, the pesky squirrel can be difficult to get over.
  • Youtube Video

Location

Panda-monium

History

Lila has a crazy imagination and this beautiful course was crafted from the depths of her mind. When asked what inspired it’s creation lila told me “There is no background. i just decided to make it and did” And we’re so very glad she did.

Created By

Lila (Liviana Benelli)

Description

This crazy little hybrid course takes you through the lazy world of the Giant Panda. Jumping from table to table, you need to dodge the panda who laze around the course getting in your way, sleeping on the track and generally trying to slow a pony down. The course consists of 30 gates to weave around and between.

The scene is set with bamboo shoots growing in clusters around the sides of the course and a water fall cascading down into a pond where Panda frolic in the water.

The main route through the course takes you along an undulating ridge across the entire field and ends by looping around a couple of rice barrels.

 

Once you have finished your runs You can relax and watch the pandas in the pool.

Tips

  • Look out for the sleeping panda in the dip on the ridge

Location

Telra’s Tiny Slalom

History

Created By

Telra Huntress

Description

Squeezed into a minuscule 260 Square Meters, Telra’s Tiny Slalom is sandwiched between the small steeple and the straight slalom. Its small size presents unique challenges with fast turns in the fun unique course.

The course consists of 10 slalom gates and a turn about post, meaning that once you’ve swung back and forth to get to the end, you need to turn around and do all the same tiny gates in reverse.

Tips

Location

Telra’s Tiny Slalom is sandwiched between the Small Steeple Chase and the Straight Slalom

Chasing the Unicorn

History

The second course that Lila ever created at FFF.

Created By

Lila (Liviana Benelli)

Description

Chasing the Unicorn, is a pure Slalom. Again, this is considered to be one of the hardest courses at Frilly Filly Farm.

Set in a magical land of green pastures, there are unicorns resting and grazing beneath trees covered with pink and white blossoms.

The course consists of path leading into a canyon and spiralling up around one of cliff faces.

Once at the top, a flat plateau contains a few more slalom gates before the pony must jump across the canyon to the adjacent plateau. The route then spirals down behind to a turning point to repeat the process in reverse.

One frustration when learning this course is; at the turning point you are so close to the finish line, but to complete the course you must return to the plateau and jump back before descending into the canyon.
Once mastered it can be both fun and challenging to maintain consistency.

Tips

Location

Alice in Wonderland

History

Alice in Wonderland was created by Lila (Liviana Benelli) it was the first course she ever created at FFF. Built using the entire build platform it consists of 31 gates and includes both slalom and steeple chase elements. The aim of the course is to be a lot of fun and whimsical, akin to a toy box.

Created By

Lila (Liviana Benelli)

Description

The course covers a massive 16,394 square meters, or a quarter of a region, and consists of 31 elements both slalom and steeple. Set on a checker board of grass, it Includes many elements from Alice in wonderland story, including Alice herself.

When starting the course you pass through a water portal and it suddenly feels like you are passing through into another dimension. A dimension where the mad hatter makes the rules.
There are a number of corner gates some where you must jump individually and some where you can jump multiple gates simultaneously.  To begin with the gates must be jumped individually then onto a short slalom of pleached trees before the Dog Gates.
Dog Gates require exceptional accuracy to clear and are almost as high as a PonyGirl can jump. Once this part is passed there are more corner gates before arriving at the Card Bridge.

When the course was created the card bridge was unique and there was nothing quite like it in Pony Play. it was such a novel creation it was featured on Chianna’s Pony Girl Website.

Alice In Wonderland is extremely difficult to master, but it is incredibly rewarding once you get the timings right. To begin with it is many peoples nemesis, however once mastered it often becomes peoples favourite course.

The successive gates make you feel like a gazelle bouncing over them.

Tips

  • Learn section by section.
  • Practice the timing for the dog gates.
  • First corner gates can not be jumped diagonally, later corner gates can.

Location